MAKE SURE THE ENVIRONMENT VARIABLE SILVERLINING_PATH IS DEFINED to point to 
the directory containing the SilverLining SDK. Under Windows, this is set 
automatically by the SDK installer, but Linux and Mac users will need to set 
this by hand.

This sample is loosely based on the osgshadow sample application, and has 
been tested with OSG trunk and last "stable" OSG 2.8.3 version as well as 
OSG 3.0.1

To build it, you must first set the OSGDIR environment variable to the root of 
your OpenSceneGraph installation. Run cmake 2.6 or newer on CMakeLists.txt, 
and the makefiles for your compiler will be generated.

To run the sample under Windows, you must set its working directory to the bin 
directory of your OpenSceneGraph installation so the OSG DLL's will be found.

Pass it a single parameter to the path of an .osg file you wish to visualize 
(with SilverLining's sky and clouds behind it.)

It does not handle the case of multiple contexts, such as full-screen windows 
spanning multiple monitors. If you need to handle that situation, instantiate 
a seperate Atmosphere class for each context, and use the appropriate one at 
draw time.

For more information, see the SilverLining documentation for OpenSceneGraph 
integration.

As always, if you run into any trouble, don't hesitate to contact 
support@sundog-soft.com for assistance.
